About the Author
Michael Cohen is a 25-year old Montrealer/currently residing in Berlin, Germany with a Bachelor’s in Sociology and Professional Business Writing (Concordia’s University – 2013) as well as an Associate’s in both Sociology and Psychology (Vanier College – 2010). He is an active community member and follower of the gaming/eSports scene and contributor to major organizations since 2007/2010.
During his university studies, he has contributed to over 11 local/national/international events which have totaled up to 70,000 attendants and online spectators for games Dota 2, League of Legends, StarCraft II and more.
Simultaneously with the drive for his university degree and event project management, he has been an organizational manager for eight different professional organizations in addition to spearheading public relations division, news writing and marketing of each group. Overall, he has handled over 50 talented members & supportive staff across nine countries and six time-zones while accommodating hundreds of members at his local community in Montreal.
Cohen is a writer of hundreds of articles for various established mainstream gaming and competitive gaming news media sites and continues to be a reference for the business and societal aspect of the industry and culture.
Currently, Michael Cohen analyzes the socioculture and business aspect of competitive games and multiplayer communities (title: Armchair Athleticism) as well as continuing consultation for new groups and interested parties. His personal projects currently consist of this analytical series; Armchair Athleticism (115,000 readership) and player-guide support and writing for Valve (127 guides – over 30 million subscriptions).
For questions, comments or inquiries, please visit the Contact Information page.
For more information regarding credentials, please check out the publicly-available LinkedIn profile
About the Series
The Armchair Athleticism critical series is an opinion-base article series regarding the socioculture and business behind gaming and competitive gaming scenes. All articles are opinion-based and revolve around the author’s own experiences and understanding of the culture. This informed series of written pieces could not have been achieved without the help and opinions of my peers and friends. Below are the people I wish to thank for their insight, accuracy/consistency verifications or expert opinions on the numerous topics: thank you
- Alan LaFleur (eSports Writer for MobaFire)
- Alex Schwartz (Clarity Gaming General Manager – Virgil)
- Alex Shieferdecker (Team Liquid Progaming Team Content Manager – tree.hugger)
- Brad Carney (Previously Gaming Director for Quantic Gaming – Lefty)
- Chris Chan (Founder of ChanManV Production – ChanmanV)
- Cody Connors (Evil Geniuses Manager – Evoli)
- Dan Chou (North-American Star League Broadcaster/Commentator – Frodan)
- Emily Gera (Senior Reporter for Polygon.com)
- Eric Grady (ex-Cyber-Sports Network’s Director of Events – Usurp)
- Flo Yao (Quantic Gaming’s Progamer – Flo)
- Frank Fields (IGN Pro League’s Operations Manager of the StarCraft II Division – Mirhi)
- Jacqueline Geller (eSports Network Coordinator at Blizzard)
- James Hu (Finance and Business Analyst)
- John Clark (ex-Cyber-Sports Network Executive Director of Operations)
- Josh Dentrinos (FXOpen’s Director – Boss)
- Kevin Chang (Professional E-Sports Photographer – Silverfire)
- Marc McEntegart (Team Liquid Writer – SirJolt)
- Matt Weber (Team Liquid Director of Operations – Heyoka)
- Payam Toghyan (ROOT Gaming Progamer – TT1)
- Shawn Simon (Team Liquid Progamer – Sheth)
- Steven Bonnell II (Progamer/Entertainer – Destiny)
- Timothy Young (Producer/User Researcher – Shindigs)
- Thomas Shifrer (ESFI World Senior Journalist)
- Tom McCarthy (Partner Marketing for Complexity Gaming – Laxx)
- Victor Chen (LighT eSports Team Manager – Ursadon)
*titles may be inaccurate – if there is a mistake or error, please contact me directly.