Today, Valve’s highly-anticipated documentary, Free to Play has been released. Free to Play’s platform and subject is Valve’s own free-to-play game: Dota 2 and while the main content has some focus around the competitive game, the beauty of this documentary is how representative it is for all eSports whether StarCraft or any other eSport. The three main protagonists, Benedict ‘Hyhy‘ Lim Han Yong, Danylo ‘Dendi‘ Ishutin and Clinton ‘Fear‘ Loomis symbolize the question of choosing what life expects from you; what is the safest route, and following through on your passion, the chase to be the best in something – in Dota 2. Free to Play uses Dota 2 as a platform to introduce these three players and expose its audience the adversities we all face.
Though it is unfortunate that in many areas, this documentary is dated both in how far Dota 2 has come along as well as how much the scene as a whole has grown, it is something that all documentaries will suffer on gaming-related subcultures; especially eSports when everything moves so fast. The timeline of this documentary is set throughout Valve’s first major tournament: The International 2011 where Na’Vi claims first and EHOME ends second. They transition between in-game footage and Source Filmmaker-created content to alleviate the outdated graphics and further inject excitement in the matches for those unfamiliar with the game.
However, on the other hand, Valve plays strongly on its consistency in emotion, story-telling and pacing. They shrug off the small fact that it is outdated and push forward with its exposé of the three main pro-gamers: Singaporean player, Hyhy, Ukrainian Na’Vi competitor, Dendi, and American Evil Geniuses star, Fear. In short, Free to Play has some dated parts, but the stories, emotions and prevalent problems are timeless and culturally contextual.
Free to Play sits on a unique fence of being an easy-to-understand overview of what makes eSports so compelling and so risky as a career for newcomers to the electronic sphere but also intriguing and curious on the inside lives of the players on an individual level and on a cultural level between Eastern Europe, China and North America.
The Free to Play documentary highlights what most of us already involved know, on any level; that eSports is a transitional valued competition. That older generations value what they know; education, sports, music; skills that can be displayed, used or even marketable in the real world. eSports embodies sports through its players, their dedication, determination and passion. The sacrifices these players make, to convince or ignore those who did not initially support them is what we can all resonate with and further shows how much of a leap this transitional generation we are in. A generation where technology captures the timeless essence of our desire to thrive, compete and become the best.
All in all, Free to Play does not break new grounds for most of us, but helps set a presentable front a relatable front for those new to eSports and curious of looking deeper in this new body of subcultural water known as competitive gaming.